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Disaster Guide

8 Behind the Scenes Disaster Types Explained

The eight original disaster modules each have a completely different rhythm โ€” some build slowly, some hit in one violent beat. Here's what each one actually feels like, and which places suit it best.

Aug 16, 2026 ยท 6 min read ยท Disaster Guide

A glowing meteor dropping from an overhead rig and slamming into a miniature desert town on a film soundstage
๐ŸŒŠ

Giant Wave

Sudden and overwhelming.

A towering wall of water swallows entire model blocks in seconds. Best on waterfront places โ€” harbors, coastal resorts, canal towns โ€” where the scale of the wave against the skyline is the whole story.

๐ŸŒ‹

Eruption

Building dread, then release.

Smoke and glowing practical fluid roll down the slopes before the plume towers over everything. Pairs naturally with mountain or hillside places, especially ones already built into terraced or stacked terrain.

๐Ÿ’ฅ

Explosion

Fast and violent.

No slow build โ€” a fireball and shockwave blast a building apart in a single beat. Works best in dense downtowns or industrial districts where debris has somewhere dramatic to scatter.

๐ŸŒช๏ธ

Tornado

Relentless and sweeping.

A spinning column of dust and debris tracks across the entire grid rather than hitting one spot. Flat, wide places โ€” prairie towns, suburban grids, coastal skylines โ€” give it the most room to move.

๐ŸŒŠ

Flood

Slow, tense, unavoidable.

Water rises steadily around the foundations while crew wade at the tank edge. The most patient of the eight โ€” best for places where a rising waterline has real visual drama, like river cities or delta towns.

โ˜„๏ธ

Meteor

A single dramatic beat.

One glowing projectile drops from above and slams into the grid. Works anywhere, but hits hardest against open, exposed places โ€” deserts, salt flats, canyon towns โ€” with nothing to soften the impact.

๐Ÿ”ฅ

Firestorm

Rolling and consuming.

A wall of practical fire sweeps across rooftops as smoke banks build. Best suited to older, denser architecture โ€” timber districts, hillside villages โ€” where fire reads as a real structural threat.

โ„๏ธ

Blizzard

Slow whiteout, quiet menace.

Wind and snow build gradually until the tallest towers disappear into the gusts. Alpine and fjord-style places do the most work here โ€” the cold setting and the disaster reinforce each other.

Beyond the Original Eight

Once you've got a feel for these, there are 12 more extended modules โ€” giant creatures, aircraft chases, vehicle chases, structural collapse, avalanches, alien craft, giant robots, and more โ€” that push into full "movie shoot" territory rather than pure elemental disasters.

For ready-made place-and-disaster pairings across all of them, see 18 episode ideas you can generate right now.

Try Your First Pick

Pick the disaster whose mood matches what you want to make, then choose a place that plays to its strengths.

Explore Behind the Scenes

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Tools

Image GeneratorVideo GeneratorCreationsAI Stickman Video Generator

Templates

2AM WorldsCartoon Drive-ByKit SwapAI Fruit StoryFace ASMRClay RescueMicro Camera AnimalBehind the Scenes

Pricing

Plans

Help

Contact UsSupport CenterFeedbackBlog
Privacy PolicyTerms & Conditions