There's no camera setting to fiddle with — the planner reads your premise and picks the angle that actually serves the story, then varies the shots inside it so nothing repeats.
Aug 28, 2026 · 4 min read · Craft

You don't pick it from a menu — the planner decides
There's no first-person/third-person toggle in the builder. Every generation is planned by AI first, and picking the camera mode is one of its first decisions, based on what your premise actually needs.
First-person leans into immersion
If the planner goes first-person, every scene is strict POV — your own hands and body only, never seeing yourself from outside. It's built for premises where being IN the moment matters more than seeing your character react to it.
Third-person leans into presence
This is the default, and it's what gets picked whenever your character's appearance, outfit, companions, or relationships are part of the story — you can't show a caught creature bonding with you if the camera never shows you.
Third-person doesn't mean one repeated shot
Inside a 30 Days Series episode, the planner deliberately mixes shot types scene to scene — wide action, over-the-shoulder, close-up, tracking — with true POV used only occasionally for impact, so seven scenes don't read as the same camera setup seven times.
You can't force a camera mode directly, but your premise is the actual input the planner reasons from. A premise built around a physical threat closing in on you tends to read as a first-person moment. A premise built around a relationship, a transformation, or a companion tends to read as third-person, because the story needs to actually see you in it.
If your premise is specific about what changes and who's affected, the planner has more to work with when it makes that call — for both a single video and every episode of a Series.
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The premise structure that gives the planner enough to work with.
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